First, we need the Magical Bow.ini file (You can rename the file to everything you want, but be sure all files have the same name), make it and put it into your Item folder (If you dont already have the Item folder, make one).Now open the Magical Bow.ini file and paste the following in it.Items1 Molten Bow,1 Mana Crystal,10 Soul of Sight,10 Fallen Star;These are the items needed to craft the item, if you want to craft it fast just change it to: Items1 Dirt Block.Now we need a spriteimage for the bow, but whats that Ive already done the spriting for you Magical Bow.
You can also change the sprite to anything you like, but be sure that the width and height variables match the amount of pixels in the new image. Lets first start with the.ini file. Make a new file called Magical Arrow.ini and put it into your Projectile folder. Starbound Custom Weapon Maker Download This ImageIve done this one for you too Magical Arrow Just download this image and put it into your Projectile folder. Hats arent animated, tops contain only a few frames and back items contain a lot of duplicate frames. All of these options dont work all that well with the method. This does come with a limitation; the sprites are rendered between the front arm and body layer of your character. If your outfit comes with sleeves, youll still need a chest item for this purpose. If you compare any chest sprite sheet with any pants sprite sheet, youll notice the difference. Putting pants on a chest piece would lead to staggered animations. It is highly recommended to use the Starbound Hatter for custom hats, to conserve data. This should increase overall performance for you and other players. Starbound Custom Weapon Maker Generator Depends OnThe sleeves generator depends on the pants generator to work. ![]() You can also sprite the front and back sleeves separately and merge them later by dragging both files on top of the application.
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